Wayfarer
One of the four House options for mankind
Wayfarers all share the same top four cognitive functions:
Fire (Ni)
Wind (Se)
Bow (Te)
Spear (Fi)
The four wayfarer types:
Marshal (ENTJ)
Duelist (ESFP)
Ranger (INTJ)
Druid (ISFP)
House Virtue: Earning
House Vice: Stealing
Abusive Behavior: Leeching
Wayfarers are independent, realistic, and matter of fact. They challenge the status quo in favor of finding a better way. Wayfarers require freedom to pursue their own interests and way of life. They are self-assured and express themselves through personal performance, often competitively. They seek admiration and loyalty, but doubt others’ ability to provide it. Their purpose is to pursue treasure and the status it brings, choosing with whom they share it. Wayfarers are at risk of stealing treasure, rather than earning it for themselves.
Associated Terms
gamma quadra, pirates, treasure, copying, mockery, plagiarism