Paranoia
The Vice of the Ranger (INTJ)
Paranoia can lead the Ranger (INTJ) to jump to conclusions with Water (Ne) Enemy. They are capable of making all their worst fears come true, as if Murphy's Law comes completely natural to them. Being fooled for being too trusting leads them to become paranoid as a result of that gullibility.
Since the release of temple-related content, some information regarding virtues and vices has become outdated. As such, this page is subject to change.